Something you said regarding implementing a singleplayer offline standalone mode, suddenly sunk in for me. I think you explained to someone that this worked by automatically setting up a little server setup on your own PC (only accessible to you). Would this mean an easier way to get into modding? Because sometimes when I consider looking into it, I get a little intimidated by all the steps to set up a server, especially when I see Linux users struggling with it (which means those of us lazy on WEindows will probably struggle even more heh). I used to do complicated things when I was younger but I have a harder time anymore with anything that has more than 2-3 steps involved ^_^ It seemed there should be some way to do an automated setup that simplified and let people get right into "creating" and sharing. If I recall, in Neverwinter Nights this was a fairly "easy" thing. And since Lugdunon will really flourish when people start creating and sharing new alternate worlds, I would think this is a high priority (maybe not an *early* priority, just a high priority before release.) Also I seem to recall some games that simplified a "LAN mode" for people that was a little easier than running their own server, and let them invite say 2-4 friends.
One or two really outstanding player-made projects are what could make or break Lugdunon's launch into the marketplace ...