Mage Schools
Posted: Tue Jan 21, 2014 7:18 am
Right now anyone can cast spells all the same even if they are a brand new character. My suggestion is since MAGIC will end up being difficult to acquire but also powerful, it should have skill tiers based on the "school"
Anyone can cast a weak heal, fire spell, buff etc. A specialized mage uses a little less stamina plus has extra power or duration
Three tiers in each school, so no mage can every be "best" in everything but they might be a "genralist" (first tiers of all schools) or specialize in one or two or three.
FIRE SCHOLAR: mostly direct damage spells, maybe a fire DoT and maybe keep the health pool buff, OR a fire pet
SHADOW SCHOLAR: Damage over time (DoT) plus re-animate undead (who attack anything that has a shadow mist spell on it or is aggroed to their master)
WATER SCHOLAR: transfer spells: HP from own HP to a friend, HP from foe, stamina versions, and health-to-stamina "recharges" (you go low on health to gain stamina, mixed with green life/druid mage heals, can be powerful but not so offensive). A walking battery pack for the team or the solo mage. low levels is 1:1 ratio but higher levels give much better ratios.
LiGHT SCHOLAR -- healing / rez school
EARTH SCHOLAR -- basic buffs + "Charm Bear"
AIR SCHOLAR: PvP debuff school: sludge, root, silence, stamina dot, vulnerability (incoming damge is increased for X seconds)
Again ANYONE can cast the base spells but it is both weak + expensive, and adding school tiers reduces the cost/recharge time and increases the power/duration to make them more usable.
Players will have to experiment with the style that suits them, no one can excell at everything in Magic
I am not into PvP but it might mean a lot more strategy because not everyone has the same "builds" and you won;t know what an opponent is capable of.
Spell Researcher makes the spell scrolls for all schools, each school has three weaker TIER 1 spells, two midrange TIER 2 spells, and a single powerful Tier 3 spell
** NOTE: by "tier 3" I mean for the crafting requirement, you need advanced spell researcher to make the scroll but anyone can cast it. Lower levels not as well as upper levels.
Anyone can cast a weak heal, fire spell, buff etc. A specialized mage uses a little less stamina plus has extra power or duration
Three tiers in each school, so no mage can every be "best" in everything but they might be a "genralist" (first tiers of all schools) or specialize in one or two or three.
FIRE SCHOLAR: mostly direct damage spells, maybe a fire DoT and maybe keep the health pool buff, OR a fire pet
SHADOW SCHOLAR: Damage over time (DoT) plus re-animate undead (who attack anything that has a shadow mist spell on it or is aggroed to their master)
WATER SCHOLAR: transfer spells: HP from own HP to a friend, HP from foe, stamina versions, and health-to-stamina "recharges" (you go low on health to gain stamina, mixed with green life/druid mage heals, can be powerful but not so offensive). A walking battery pack for the team or the solo mage. low levels is 1:1 ratio but higher levels give much better ratios.
LiGHT SCHOLAR -- healing / rez school
EARTH SCHOLAR -- basic buffs + "Charm Bear"
AIR SCHOLAR: PvP debuff school: sludge, root, silence, stamina dot, vulnerability (incoming damge is increased for X seconds)
Again ANYONE can cast the base spells but it is both weak + expensive, and adding school tiers reduces the cost/recharge time and increases the power/duration to make them more usable.
Players will have to experiment with the style that suits them, no one can excell at everything in Magic
I am not into PvP but it might mean a lot more strategy because not everyone has the same "builds" and you won;t know what an opponent is capable of.
Spell Researcher makes the spell scrolls for all schools, each school has three weaker TIER 1 spells, two midrange TIER 2 spells, and a single powerful Tier 3 spell
** NOTE: by "tier 3" I mean for the crafting requirement, you need advanced spell researcher to make the scroll but anyone can cast it. Lower levels not as well as upper levels.