by lugdunon » Tue Jul 01, 2014 5:32 pm
Hmm this should be occurring for you already for the bulk of the assets (the main exception being composited sprites, which is likely going to change for the better in the near future with the webgl rendering implementation), provided that the server hasn't updated any assets in the meantime.
Are you not seeing any improvements after the initial load? Which segments are taking an overly long time?
Keeping the load times at a minimum is a priority for sure, hopefully I will be able to improve them somewhat.