(0.5.15) Status for Wednesday, Feburary 5, 2014

(0.5.15) Status for Wednesday, Feburary 5, 2014

Postby lugdunon » Wed Feb 05, 2014 1:39 am

/etc files altered in this update:
  • areaOfEffectDefinitions.json
  • behaviors.json
  • behaviorStates.json
  • commands.json
  • manifest.json
  • nps.json


Release Notes:
  • Added some super secret stuff.
  • Added support for "area of effect" (AOE) actions. These actions cause a certain effect to be triggered at a given location that affect PCs, NPCs, placeable items, and terrain within specified radius.
  • Added net.lugdunon.command.core.spell.AreaOfEffectCommand.
  • Added net.lugdunon.state.aoe.AreaOfEffect to the server-side code base.
  • Added net.lugdunon.state.aoe.AreaOfEffectDefinitions to the server-side code base.
  • Added net.lugdunon.state.aoe.AreaOfEffectInstance to the server-side code base.
  • Added net.lugdunon.state.aoe.ExplosionAreaOfEffect to the server-side code base.
  • Added net.lugdunon.state.character.trigger.AreaOfEffectTriggeredAction to the server-side code base.
  • Added net.lugdunon.state.World.getAreaOfEffectDefinitions to the server-side API.
  • Added net.lugdunon.state.mod.Mod.listAreaOfEffectIds() to the server-side API.
  • Added net.lugdunon.state.mod.Mod.getAreaOfEffect(String aoeId) to the server-side API.
  • Added net.lugdunon.state.mod.Mod.hasAreaOfEffect(String aoeId) to the server-side API.
  • Added a CORE.DEAD behavior state. This behavior state is triggered upon the death of the NPC.
  • Added a CORE.BEHAVIOR.DEATH behavior with net.lugdunon.state.character.behavior.core.DeathBehavior as the implementation. This behavior works similar to the player proximity behavior, except it fires a triggered action on the NPCs death.
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