(0.5.15) Status for Wednesday, Feburary 5, 2014
Posted: Wed Feb 05, 2014 1:39 am
/etc files altered in this update:
Release Notes:
- areaOfEffectDefinitions.json
- behaviors.json
- behaviorStates.json
- commands.json
- manifest.json
- nps.json
Release Notes:
- Added some super secret stuff.
- Added support for "area of effect" (AOE) actions. These actions cause a certain effect to be triggered at a given location that affect PCs, NPCs, placeable items, and terrain within specified radius.
- Added net.lugdunon.command.core.spell.AreaOfEffectCommand.
- Added net.lugdunon.state.aoe.AreaOfEffect to the server-side code base.
- Added net.lugdunon.state.aoe.AreaOfEffectDefinitions to the server-side code base.
- Added net.lugdunon.state.aoe.AreaOfEffectInstance to the server-side code base.
- Added net.lugdunon.state.aoe.ExplosionAreaOfEffect to the server-side code base.
- Added net.lugdunon.state.character.trigger.AreaOfEffectTriggeredAction to the server-side code base.
- Added net.lugdunon.state.World.getAreaOfEffectDefinitions to the server-side API.
- Added net.lugdunon.state.mod.Mod.listAreaOfEffectIds() to the server-side API.
- Added net.lugdunon.state.mod.Mod.getAreaOfEffect(String aoeId) to the server-side API.
- Added net.lugdunon.state.mod.Mod.hasAreaOfEffect(String aoeId) to the server-side API.
- Added a CORE.DEAD behavior state. This behavior state is triggered upon the death of the NPC.
- Added a CORE.BEHAVIOR.DEATH behavior with net.lugdunon.state.character.behavior.core.DeathBehavior as the implementation. This behavior works similar to the player proximity behavior, except it fires a triggered action on the NPCs death.