(0.6.2) Status for Thursday, March 27, 2014

(0.6.2) Status for Thursday, March 27, 2014

Postby lugdunon » Wed Mar 26, 2014 11:46 pm

Getting closer to a release. The major things left to handle are deploying updated mods to individual worlds / campaigns, and displaying a little more granularity on the update process.

Release Notes:
  • Widened the settings UI from 700 to 900 pixels.
  • Initial support for gamepads is in (discovery, polling, mapping). Integration with actual input system still to come.
  • Expanded the keybinding system to add support for a primary and secondary keybinding for each action.
  • Added net.lugdunon.input.GamePad to the client-side code base.
  • Added support for artifact / asset updating on server and standalone client startup.
  • Added net.lugdunon.util.ArtifactUpdater to the server-side code base.
  • Added net.lugdunon.client.util.ClientArtifactUpdater to the standalone client code base.
  • Added net.lugdunon.client.ClientUpdaterRunner to the standalone client code base.
  • Added net.lugdunon.util.FileUtils.getTmpDir() to the server-side API.

Here's the wider settings UI, with the new primary / secondary keybindings:

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lugdunon
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