(0.6.4) Status for Wednesday, May 14, 2014

(0.6.4) Status for Wednesday, May 14, 2014

Postby lugdunon » Tue May 13, 2014 11:49 pm

Mods altered in this update:
  • net.lugdunon.world.defaults.audio
  • net.lugdunon.world.defaults.compendium
  • net.lugdunon.world.defaults.tui


Server mods altered in this update:
  • net.lugdunon.server.worldgen.defaults


/etc files altered in this update:
  • instances/0/placeableItemCache.json
  • instances/0/terrain.dat
  • instanceTemplates/LYCEUM_SHINING_HEART/instance.json
  • instanceTemplates/LYCEUM_SHINING_HEART/npcCache.json
  • instanceTemplates/LYCEUM_SHINING_HEART/placeableItemCache.json
  • instanceTemplates/LYCEUM_SHINING_HEART/terrain.dat
  • instanceTemplates/LYCEUM_SHINING_HEART/waypointCache.json
  • behaviors.json
  • behaviorStates.json
  • items.json
  • npcs.json


Release Notes:
  • Fixed an issue with the minimap not tracking correctly when near a map boundary.
  • Fixed an issue that was causing the light map to not be applied correctly on the minimap.
  • Fixed an issue with the quest editor not properly resetting its modified flag when a quest is saved.
  • Fixed an issue with the quest editor not properly reloading the current quest when saved.
  • Fixed an issue with the quest editor not exiting the wait state when saving a new quest.
  • Fixed an issue with countable base quests not properly persisting their completion state.
  • Fixed an issue that was preventing the item reward completion condition UI from rendering.
  • Fixed an issue that was preventing the placeable removal abandon condition UI from rendering.
  • Fixed an issue that was causing a server-side error when occasionally removing metrics listeners.
  • Added support for a player trigger handler attached to a placeable item. The current instance triggers have been updated to use this new feature.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.trigger.player.LinkToStatePlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.Item.isPlayerTriggered() to the server-side code base.
  • Added net.lugdunon.state.item.Item.getPlayerTrigger() to the server-side code base.
  • Removed net.lugdunon.state.item.PlaceableItemInstance.isInstanceTrigger() from the server-side code base.
  • Removed net.lugdunon.state.item.PlaceableItemInstance.getInstanceTriggerDef() from the server-side code base.
  • Added net.lugdunon.state.character.behavior.BaseBehavior.reinitStates() to the server-side API.
  • Added net.lugdunon.state.character.behavior.core.CycleBehavior to the server-side code base.
  • Added net.lugdunon.state.character.behavior.core.FaceDirectionBehavior to the server-side code base.
  • Added net.lugdunon.state.character.behavior.core.PerformActionBehavior to the server-side code base.
  • Added anvil strike sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added stone grating sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added coal tending sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added a new NPC at the family farm named Maros, who tends the forge and may have some new quests for players.
  • Added a new farm just to the north of the family farm.
  • Added the Lyceum of The Shining Heart at the southern outskirts of Bibracte. Possible quests and revelations of the ancient mysteries await adventurers there.
  • Added a new item type that allows GMs to create transitions between two points in the same instance. This will allow players to travel between floors in a house, or to descend deeper into a dungeon's depths.
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