(0.6.4) Status for Monday, May 26, 2014

(0.6.4) Status for Monday, May 26, 2014

Postby lugdunon » Mon May 26, 2014 11:58 pm

Apologies yet again for the long delay in getting out an update here. This latest update does contain some exciting stuff however, namely support for screenshots, mod repositories, and full mod /repository management support in the standalone client UI.

I am also working with a second artist (welcome Becca Bair!) to supply an alternate tileset for use in Lugdunon. Lugdunon is a game platform as well as a game here, so I feel that providing default access to multiple art styles is an important thing. Look for some preview shots of the new art style to arrive soon.


Release Notes:
  • Cross-origin images are now initialized properly in order to not 'taint' any canvases they drawn onto.
  • Fixed an issue that was causing the standalone client settings to fail to properly initialize if the codehelper APIs are unavailable. game.client.getPublicIp() will now return "Service Unavailable" in that case.
  • Fixed an issue that was causing unnecessary escapes of forward slashes in JSON strings.
  • Updated all mod.json artifact URLs to not require forward slash escapes.
  • Progress and wait dialogs now block all input and UI elements when active.
  • Player triggers for placeables now supports npc-specific triggers in addition to player character triggers.
  • Player triggers for placeables now support two modes: stop on tile, and move through tile.
  • Removed need to mirror world mod jars into each world directory.
  • Servers and standalone clients now maintain a single local mod cache shared for all worlds.
  • Added support for subsystems that don't require an implementation class.
  • Added support for subsystems that don't require any persistent storage.
  • Added ICONS subsystem.
  • Added TILESET subsystem.
  • Added UI subsystem.
  • Removed the icon.config server config property.
  • Removed the tileset.config server config property.
  • Removed the ui.config server config property.
  • Added support for mod repository listings. Mod repositories can now enumerate their curated mods (both server and world).
  • Added a UI to the standalone client for users to manage and get info about their mod repositories.
  • Added a UI to the standalone client for users to install new server mods.
  • Added a UI to the standalone client for users to install new world mods.
  • Added /getAvailableServerConfigProps/ to the standalone client REST API.
  • Added /getAvailableWorldConfigProps/ to the standalone client REST API.
  • Added /getRegisteredRepositories/ to the standalone client REST API.
  • Added /addRepository/ to the standalone client REST API.
  • Added /deleteRepository/ to the standalone client REST API.
  • Added /installMod/ to the standalone client REST API.
  • Added /installServerMod/ to the standalone client REST API.
  • Added /removeMod/ to the standalone client REST API.
  • Added /removeServerMod/ to the standalone client REST API.
  • Added /getServerMods/ to the standalone client REST API.
  • Added /getWorldMods/ to the standalone client REST API.
  • Added /toggleServerMod/ to the standalone client REST API.
  • Added /toggleWorldMod/ to the standalone client REST API.
  • Added net.lugdunon.client.runner.InstallModRunner to the standalone client-side code base.
  • Added net.lugdunon.client.runner.InstallServerModRunner to the standalone client-side code base.
  • Added net.lugdunon.client.runner.RegisterRepositoryRunner to the standalone client-side code base.
  • Added net.lugdunon.client.runner.RegisteredRepositoryListingRunner to the standalone client-side code base.
  • Added net.lugdunon.client.util.InstallMod to the standalone client-side code base.
  • Added net.lugdunon.client.util.InstallServerMod to the standalone client-side code base.
  • Added net.lugdunon.client.util.RegisterRepository to the standalone client-side code base.
  • Added net.lugdunon.client.util.RegisteredRepositoryLister to the standalone client-side code base.
  • Added net.lugdunon.client.Client.setLocalServerMods(JSONArray localServerMods) to the standalone client-side API.
  • Added net.lugdunon.client.Client.setLocalMods(JSONArray localMods) to the standalone client-side API.
  • Added net.lugdunon.client.Client.getEnabledServerMods() to the standalone client-side API.
  • Added net.lugdunon.client.Client.getLocalServerMods() to the standalone client-side API.
  • Added net.lugdunon.client.Client.getLocalMods() to the standalone client-side API.
  • Added net.lugdunon.client.Client.toggleServerMod(String mod) to the standalone client-side API.
  • Added net.lugdunon.client.Client.toggleWorldMod(String mod, String world) to the standalone client-side API.
  • Added net.lugdunon.client.Client.getModUsageDataForWorld(final String world) to the standalone client-side API.
  • Added net.lugdunon.client.Client.getModUsageData() to the standalone client-side API.
  • Added net.lugdunon.task.LDRTask to the ant build code base. This task will generate a repository manifest file (repository.ldr).
  • Added net.lugdunon.state.character.NonPlayerCharacter.setLocation(Point location) to the server-side API.
  • Added net.lugdunon.state.character.PlayerCharacter.setLocation(Point location) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.playerTriggeredOnStop(PlaceableItemInstance pii, PlayerCharacter pc) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.playerTriggeredOnTileEnter(PlaceableItemInstance pii, PlayerCharacter pc) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.npcTriggeredOnStop(PlaceableItemInstance pii, NonPlayerCharacter npc) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.npcTriggeredOnTileEnter(PlaceableItemInstance pii, NonPlayerCharacter npc) to the server-side API.
  • Removed net.lugdunon.state.item.trigger.player.IPlayerTrigger.playerTriggered(PlaceableItemInstance pii) from the server-side API.
  • Added net.lugdunon.state.subsystem.Subsystems.getTileset() to the server-side API.
  • Added net.lugdunon.state.subsystem.Subsystems.getIcons() to the server-side API.
  • Added net.lugdunon.state.subsystem.Subsystems.getUI() to the server-side API.
  • Added net.lugdunon.state.Manifest.setManifestEntry(String type, String key, String value) to the server-side API.
  • Added net.lugdunon.state.State.getServerModPath() to the server-side API.
  • Added net.lugdunon.state.State.getWorldModPath() to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.listLocalServerMods() to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.getURLConnection(String url) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.fetchRepositoryManifest(String repoUrl) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.installMod(String mod, String repoUrl) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.installServerMod(String mod, String repoUrl) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.removeMod(String mod) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.removeServerMod(String mod) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.listLocalMods() to the server-side API.
  • Added net.lugdunon.util.FileUtils.fixJSONContent(String content) to the server-side API. This method strips single and multi-line comments from a string and various other transformations before parsing as json.
  • Added net.lugdunon.world.instance.Instance.NULL_INSTANCE_ID to the server-side API.
  • Added net.lugdunon.world.terrain.Chunk.getPlayerTriggerablePlaceableRefs() to the server-side API.
  • Removed net.lugdunon.world.terrain.Chunk.addPlaceableRef(long pRef) from the server-side API.
  • Added net.lugdunon.world.terrain.Chunk.addPlaceableRef(PlaceableItemInstance pii) to the server-side API.
  • Made net.lugdunon.Server.enumerateRegisteredProperties() public in the server-side API.
  • Added net.lugdunon.server.mod.ServerModCache.getLoadedServerMods() to the server-side API.
  • Removed net.lugdunon.server.worldgen.IWorldGen.getModPath() from the server-side API.
  • Added net.lugdunon.state.subsystem.tui.TUISubsystem to the server-side code base.
  • net.lugdunon.ui.table.cell.content.IconActionCellRenderer now supports a renderer for labels.
  • net.lugdunon.ui.table.cell.content.InlineEditorContentCellRenderer now supports an editable text field + select mode in addition to the default text field mode.
  • Added support for cell-level tooltips to the table class.
  • Added support for cell-level hover labels to the table class.
  • Added an .ellipsis css rule to allow for easy flagging of elements that should show an ellipsis in the event of a text overflow.
  • Added a .stroked css rule to allow for easy flagging of elements that should display text with a black stroke.
  • game.showTooltip() now properly handles empty content.
  • Added game.getGameScreenStateURL(). This returns the current image data url of the game's render state.
  • Added keybinds to hook into the new screenshot APIs (defaults are F1, F2, F3 for the three flavors: undecorated, decorated, and full).
  • Added net.lugdunon.input.keybind.screenshot.TakeDecoratedScreenshotKeybinding to the client-side code base.
  • Added net.lugdunon.input.keybind.screenshot.TakeFullScreenshotKeybinding to the client-side code base.
  • Added net.lugdunon.input.keybind.screenshot.TakeUndecoratedScreenshotKeybinding to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.handleKeySelectMode(e) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.handleKeySelectPopulation(select) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.postGetServerMods(data) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.handleModToggle(row) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.renderModToggle(row) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.renderModToggleLabel(row) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.ServerModsSetting to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.RepositoriesSetting to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.RepositoryManagementDialog to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.AvailableServerModsTooltipRenderer to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.AvailableModsTooltipRenderer to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.ServerModsSection to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.Section to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.ModsSection to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.DetailsSection to the client-side code base.
  • Added net.lugdunon.states.tiledGame.TiledGame.takeScreenshot(screenshotMode) to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.dumpScreenshot() to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_NONE to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_NO_DECORATION to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_DECORATION to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_ALL to the client-side API.
  • Added net.lugdunon.states.worldGen.WorldGenState.renderEditModsUI() to the client-side API.
  • Added net.lugdunon.states.worldGen.WorldGenState.postGetWorldMods(data) to the client-side API.
  • Added net.lugdunon.ui.table.Table.addRow(row) to the client-side API.
  • Added net.lugdunon.server.worldgen.defaults.DefaultWorldGen.handleKeySelectMode(e) to the client-side API.
  • Added net.lugdunon.server.worldgen.defaults.DefaultWorldGen.handleKeySelectPopulation(select) to the client-side API.
  • Added the ability for players to enable / disable server mods using the standalone server settings UI.
  • Added the ability for players to enable / disable world mods using the world configuration UI.
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Re: (0.6.4) Status for Monday, May 26, 2014

Postby fstltna » Wed May 28, 2014 1:44 am

Looks great! When will this be up for download?
---- https://LugdunonCity.org - portal for the Lugdunon RPG & Lugdunon hosting
---- https://LugdunonCity.org/HostSplash/ - About my Lugdunon hosting
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Re: (0.6.4) Status for Monday, May 26, 2014

Postby lugdunon » Wed May 28, 2014 3:28 pm

Thanks!

I am hoping to have this up tomorrow (Thursday) evening. I am leaving for vacation for a week and a half on Friday, so if it doesn't make it up on Thursday, it may have to wait until I return.

I am really hoping it goes up tomorrow though. ;)
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