(0.8.0.1) Status for Sunday, August 2, 2015

(0.8.0.1) Status for Sunday, August 2, 2015

Postby lugdunon » Sun Aug 02, 2015 3:40 pm

Server mods altered in this update:
  • net.lugdunon.server.worldgen.default


/etc files altered in this update:
  • items.json
  • recipes.json


Release Notes:
  • lugdunon-server 0.8.0 -> 0.8.0.1
  • lugdunon-client-web 0.8.0 -> 0.8.0.1
  • lugdunon-client 0.2.4 -> 0.2.5
  • net.lugdunon.server.worldgen.defaults 0.0.7 -> 0.0.8
  • Fixed ownership with respect to seeded vs transplanted flowers and trees. Seeded implies ownership, transplantation does not.
  • Crafting discipline used to create an Anvil changed from Blacksmithing to General in order to avoid a circular dependency (thanks again Brash for initially pointing this out and then for the reminder).
  • Fixed key/value of default.compendium.crafting.recipe.easy.mode.enable in initial seeding of world.cfg entries.
  • Standalone client's OS check code abstracted to provide single point of failure in prep for CEF / jCEF upgrades.
  • Active World Generator value now pulled from world.cfg, if present.
  • Version numbers now support an optional patch number. All patch releases must be backwards compatible with the corresponding revision (i.e. 0.8.0.x must be compatible with at least version 0.8.0).
  • The AssetManager should no longer cause a client crash if the current instance definition does not contain any biomes.
  • Query string parameter support add to allow shortcuts for autoloading of accounts, worlds, and characters.
  • Button labels can now be specified as part of the content argument for ok and confirm dialogs.
  • Added game.clearLeavePrompt() to the client-side API.
  • Added game.getQSParam(key) to the client-side API.
  • Added support for notifications in the client and main website to alert users when a new version is being deployed.
  • Auth server SSL cert updated, as well as proper certificate chain installed to prevent possible connection issues.
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Re: (0.8.0.1) Status for Sunday, August 2, 2015

Postby fstltna » Sun Aug 02, 2015 6:28 pm

Both lugdunoncity servers upgraded...
---- https://LugdunonCity.org - portal for the Lugdunon RPG & Lugdunon hosting
---- https://LugdunonCity.org/HostSplash/ - About my Lugdunon hosting
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Re: (0.8.0.1) Status for Sunday, August 2, 2015

Postby lugdunon » Sun Aug 02, 2015 9:25 pm

Great!

Here's the syntax for the user/server/character url shortcuts:

Code: Select all
http://client.lugdunon.net/?server=localhost&account=accountName&character=characterName


server (the server ip / host name and port if it is nonstandard)
account (the account name to auto-populate the user name field with)
character (the character name to automatically load)

If the account name/value pair is omitted, the client will auto login a guest account. For instance, to autoconnect to lugdunon city's procgen server as a guest, the following url would accomplish that:

Code: Select all
http://client.lugdunon.net/?server=lugdunoncity.org:41977


I am planning on expanding this to work with the standalone client via an actual configuration UI, and as a separate feature, to allow for autologin via an account-bound client-specific token.
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Re: (0.8.0.1) Status for Sunday, August 2, 2015

Postby fstltna » Sun Aug 02, 2015 9:59 pm

Great, glad to see this there...
---- https://LugdunonCity.org - portal for the Lugdunon RPG & Lugdunon hosting
---- https://LugdunonCity.org/HostSplash/ - About my Lugdunon hosting
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