(0.5.9) Status for Saturday, November 30, 2013

(0.5.9) Status for Saturday, November 30, 2013

Postby lugdunon » Fri Nov 29, 2013 11:34 pm

  • Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Moddi ... _directory
  • Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: viewtopic.php?f=10&t=25
  • Added a stamina bar to the unit frame UI.
  • Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
  • Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
  • Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
  • Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
  • Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
  • Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
  • Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
  • Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
  • Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).

Here's a sneak peek at the addition of a stamina bar to the unit frame, as well as illustrating the addition of passive regen for both health and stamina:

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lugdunon
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