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(0.5.9) Status for Wednesday, December 11, 2013

PostPosted: Wed Dec 11, 2013 1:31 am
by lugdunon
  • Audio assets are now loaded asynchronously to reduce the initial load time.
  • Fixed an issue with AssetManager that was preventing loadAudio(assetKey,audio,callback) from being called without a callback specified.
  • Changed the lugdunon.net cookbook's default server from alpha.lugdunon.net to alesia.lugdunon.net.
  • Fixed and issue in LogConsoleCommand that was preventing logging from firing if neither player nor characters to exclude were specified.
  • Fixed time played recording to be up to the minute, and accurate.
  • Fixed an issue with the CraftItemCommand reporting improper stack sizes when calling the ItemCraftedMetric.
  • Fixed several issues in the ConsumeFoodCommand to cope with the new stamina restoration functionality. Stamina restored is now defined in the tool definition using the 'restores' property.
  • Added net.lugdunon.rest.core.player.PlayerListingHandler. You can now call this with the context: '/rest/net/lugdunon/players' to list all players on the server, as well as a few basic use statistics.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
  • Added net.lugdunon.state.character.PlayerCharacter.makeActive() to the server-side API.
  • Removed net.lugdunon.state.character.PlayerCharacter.setLastPlayed(Date lastPlayed) from the server-side API.
  • Removed net.lugdunon.state.character.PlayerCharacter.setTimePlayed(long timePlayed) from the server-side API.
  • Added stamina reporting to the net.lugdunon.state.item.action.FoodActionHandler.renderToolUseInformation() output.
  • Fixed an issue causing recharging to not trigger when net.lugdunon.state.item.action.IActionHandler.invokeRechargeAsTool() is called.
  • Added 'Mustard Glazed Chicken' item and recipe.

Re: (0.5.9) Status for Wednesday, December 11, 2013

PostPosted: Wed Dec 11, 2013 10:30 pm
by cloned
These latest updates are pretty exciting. Keep up the good work

Re: (0.5.9) Status for Wednesday, December 11, 2013

PostPosted: Wed Dec 11, 2013 11:07 pm
by lugdunon
Thanks!

I am just getting ready to deploy 0.5.9. Hopefully it lives up to your expectations. :)