(0.5.10) Status for Sunday, December 22, 2013

(0.5.10) Status for Sunday, December 22, 2013

Postby lugdunon » Sat Dec 21, 2013 11:30 pm

  • Fixed an issue that was causing accounts to fail to load if a macro contained a syntax error. If a syntax error is encountered, the macro will alert the player to the fact when the macro is triggered.
  • Fixed an issue with MoveInventoryItemCommand when the 'leave one' method is used.
  • Fixed an issue causing a NaN display error in net.lugdunon.state.character.advancement.def.DefaultCharacterStats.setHealthRegenText().
  • Implemented a secondary inventory action / mode selection method more suitable for tablets.
  • EditActionsDialog updated to use new inventory management API.
  • SpellbookDialog updated to use new inventory management API.
  • Added net.lugdunon.character.Character.NON_INVENTORY_BLOCK to client-side API.
  • net.lugdunon.item.ItemInstance.stackSize now defaults to 1.
  • Added net.lugdunon.ui.inventory.slot.InventorySlot.setDisabled(disabled) to client-side API.
  • Added net.lugdunon.ui.inventory.slot.InventorySlot.isDisabled() to client-side API.
  • Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.INTERACTION_PANEL to client-side API.
  • Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.unselect() to client-side API.
  • Added net.lugdunon.ui.inventory.slot.InventorySlotInteractionPanel to client-side code base.
  • AssignEditActionCommand no plays nice with the new inventory management API.

The new inventory interaction method depicted below is intended for use with touch devices (tablets) but works equally well on the desktop in lieu of the standard two mouse button / modifier method.

Image
User avatar
lugdunon
Site Admin
 
Posts: 407
Joined: Tue Nov 05, 2013 5:53 pm

Return to Updates

Who is online

Users browsing this forum: No registered users and 18 guests

cron