(0.5.11) Status for Friday, January 10, 2014

(0.5.11) Status for Friday, January 10, 2014

Postby lugdunon » Fri Jan 10, 2014 1:54 am

/etc files altered in this update:
  • commands.json


Release Notes:
  • Added support to dialogs for vertical tabs.
  • Added support for labels attached to dialog tabs.
  • Items can now be sold to vendors.
  • Added game.vendorMarkup to client-side API.
  • Added data property to net.lugdunon.ui.inventory.slot.InventorySlotInteraction.enableDeleteDropTarget(el,data).
  • Added merchant and buyback tabs to the vendor inventory dialog subpanel.
  • Added net.lugdunon.state.currency.ICurrency.clone() to server-side API.
  • Added net.lugdunon.state.vendor.VendoredItem to the server-side code base.
  • Added a 'vendored item' pool for player characters. Items sold will remain in the pool until repurchased or rotated out by subsequent transactions.
  • Added vendor.markup world.cfg var. Contains the amount to markup items purchased via vendors. Defaults to 1.25 (125%).
  • Added vendor.max.buyback world.cfg var. Defines the maximum amount of vendored items that can remain in the vendored item pool. Defaults to 10.
  • Added net.lugdunon.state.character.PlayerCharacter.listVendoredItems() to the server-side API.
  • Added net.lugdunon.state.character.PlayerCharacter.vendorItem(VendoredItem vi) to the server-side API.
  • Added net.lugdunon.state.character.PlayerCharacter.buybackItem(VendoredItem vi) to the server-side API.
  • Added net.lugdunon.command.core.vendor.SellItemToVendorCommand.
  • Added net.lugdunon.command.core.vendor.UpdateVendoredItemsCommand.


Here is the completed vendor ui, note that the vendor list has been widened to occupy all of the available space and the tabs used to select between the vendor's items and the buyback list, which will allow you to repurchase items that you have recently sold, have been moved to the right-hand side of the dialog.

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lugdunon
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