(0.5.11) Status for Wednesday, January 15, 2014

(0.5.11) Status for Wednesday, January 15, 2014

Postby lugdunon » Tue Jan 14, 2014 11:21 pm

/etc files altered in this update:
  • items.json
  • npcs.json
  • quests.json
  • vendors.json
  • instances/0/instance.json
  • instances/0/placeableItemCache.json
  • instances/0/terrain.dat
  • instanceTemplates/MANOR_BIBRACTE/instance.json
  • instanceTemplates/MANOR_BIBRACTE/npcCache.json
  • instanceTemplates/MANOR_BIBRACTE/placeableItemCache.json
  • instanceTemplates/MANOR_BIBRACTE/terrain.dat
  • nstanceTemplates/MANOR_BIBRACTE/waypointCache.dat


Release Notes:
  • ICurrency.multiply() now rounds up the result when decimal values are concerned.
  • All vendor markup calculations are performed after the item's stack size is considered.
  • Added a wrench cursor definition.
  • Updated the net.lugdunon.states.tiledGame.modes.ConfigureItemMode's cursor to net.lugdunon.input.Cursor.CURSORS.WRENCH.
  • Added a new instance template: MANOR_BIBRACTE which now represents the interior of the Aeduan Manor house in Bibracte.
  • Updated overworld instance to include additional music tracks in the track rotation.
  • Increased the worth of all crafting stations.
  • Added net.lugdunon.state.World.getRandom() to the server-side API. This serves as an openly accessible java.util.Random instance, initialized with the world's seed value.
  • Added a new quest reward: net.lugdunon.state.quest.condition.completion.reward.CurrencyReward.
  • Refactored the loot table code a bit to allow for currency to be included, in addition to items, to the factoring of dropped loot.
  • The server will now error and exit gracefully upon startup if a mod fails to load.
  • Zombies now drop a small amount of currency when killed.
  • All of the farm quests, save 'Homeward Bound' now award currency when completed.
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