(0.5.11) Status for Wednesday, January 15, 2014
Posted: Tue Jan 14, 2014 11:21 pm
/etc files altered in this update:
Release Notes:
- items.json
- npcs.json
- quests.json
- vendors.json
- instances/0/instance.json
- instances/0/placeableItemCache.json
- instances/0/terrain.dat
- instanceTemplates/MANOR_BIBRACTE/instance.json
- instanceTemplates/MANOR_BIBRACTE/npcCache.json
- instanceTemplates/MANOR_BIBRACTE/placeableItemCache.json
- instanceTemplates/MANOR_BIBRACTE/terrain.dat
- nstanceTemplates/MANOR_BIBRACTE/waypointCache.dat
Release Notes:
- ICurrency.multiply() now rounds up the result when decimal values are concerned.
- All vendor markup calculations are performed after the item's stack size is considered.
- Added a wrench cursor definition.
- Updated the net.lugdunon.states.tiledGame.modes.ConfigureItemMode's cursor to net.lugdunon.input.Cursor.CURSORS.WRENCH.
- Added a new instance template: MANOR_BIBRACTE which now represents the interior of the Aeduan Manor house in Bibracte.
- Updated overworld instance to include additional music tracks in the track rotation.
- Increased the worth of all crafting stations.
- Added net.lugdunon.state.World.getRandom() to the server-side API. This serves as an openly accessible java.util.Random instance, initialized with the world's seed value.
- Added a new quest reward: net.lugdunon.state.quest.condition.completion.reward.CurrencyReward.
- Refactored the loot table code a bit to allow for currency to be included, in addition to items, to the factoring of dropped loot.
- The server will now error and exit gracefully upon startup if a mod fails to load.
- Zombies now drop a small amount of currency when killed.
- All of the farm quests, save 'Homeward Bound' now award currency when completed.