(0.5.7) Status for Friday, November 8, 2013

(0.5.7) Status for Friday, November 8, 2013

Postby lugdunon » Fri Nov 08, 2013 1:10 am

  • Further progress on forum styling.
  • Added default.access.handler property to world.cfg. This property should contain the fully qualified class name of the default access handler for this server to use. If no value is provided, the system will fall back to net.lugdunon.state.item.access.OwnerOnlyAccessHandler.
  • Added game.defaultAccessHandler to client-side API.
  • Changed net.lugdunon.state.item.access.DefaultAccessHandler to net.lugdunon.state.item.access.FullAccessHandler.
  • Changed the access handler assigned to the stone key from net.lugdunon.state.item.access.OwnerOnlyAccessHandler to net.lugdunon.state.item.access.FullAccessHandler.
  • Added tooltips to placeable item instances. Placeable item instance tooltips will initially show name, description, owner, and access mode.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.getAccessHandlerTooltip() to client-side assets.
  • Added checkAccess command property to DamagePlaceableCommand. If this property is set to true, it will validate against the placeable's access handler instead of blanked denying if placer's name does not match actor's.
  • Brew kegs are now keyed items that can have their access mode set.
  • Crafting stations are now keyed items that can have their access mode set.
  • Added net.lugdunon.state.item.ItemInstance support to CommandProperties.
  • Added net.lugdunon.state.item.action.configure.TraversableStateEditAccessControlAction to add support for access restrictions by players and state traversal by GMs.
  • Added net.lugdunon.state.item.PlaceableItemInstance.hasKey() to server-side API.
  • Added net.lugdunon.state.item.PlaceableItemInstance.getKey() to server-side API.
User avatar
lugdunon
Site Admin
 
Posts: 407
Joined: Tue Nov 05, 2013 5:53 pm

Return to Updates

Who is online

Users browsing this forum: No registered users and 16 guests

cron