- advancementCategories.json
- commands.json
- itemBaseCosts.json
- items.json
- recipes.json
- vendors.json
Release Notes:
- Fixed an issue that was causing wonkiness when switching between advancement categories in the UI.
- Timberframe and limestone houses are now properly defined and can have their access restriction set.
- Flax seed and potato vendor slots are now on a timer.
- Milk and water buckets now empty when used in crafting.
- Players can now move houses while preserving their interior instances.
- Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market.
- Character stuck issue tentatively fixed. Needs extensive testing to verify.
- Added ornate fence gate item.
- Updated tileset and icons for fences.
- Updated tileset and icons for ladders.
- Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly.
- Added etc/advancementCategories.json
- Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base.
- Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base.
- Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API.
- Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API.
- Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API.
- Added game.advancementCategories to client-side API.
- Added game.advancementCategoryIds to client-side API.
- Added game.advancementCategoryLength to client-side API.
- Added a Spellcasting advancement category stub.
- Added a Weapons advancement category stub.
- Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API.
- Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API.
- Placeable items can now transfer their user defined data state to an inventory item and vice-versa.
- Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand.
- Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base.
- Added etc/itemBaseCosts.json
- If ~/etc/itemBaseCosts.json is present, the servers goes into automatic item cost calculation mode.
New from Gabrannos Industries: Animals can now be purchased from Obalda in the Bibracte market!
Conveniently folded and stuffed into single-serving barrels, once unpacked these animals are sure to bring you years of joy!
Unbarreling a Cat.
Weapons and Spellcasting are now valid advancement categories.