(0.5.13) Status for Friday, January 24, 2014

(0.5.13) Status for Friday, January 24, 2014

Postby lugdunon » Fri Jan 24, 2014 12:45 am

/etc files altered in this update:
  • advancementCategories.json
  • commands.json
  • itemBaseCosts.json
  • items.json
  • recipes.json
  • vendors.json



Release Notes:
  • Fixed an issue that was causing wonkiness when switching between advancement categories in the UI.
  • Timberframe and limestone houses are now properly defined and can have their access restriction set.
  • Flax seed and potato vendor slots are now on a timer.
  • Milk and water buckets now empty when used in crafting.
  • Players can now move houses while preserving their interior instances.
  • Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market.
  • Character stuck issue tentatively fixed. Needs extensive testing to verify.
  • Added ornate fence gate item.
  • Updated tileset and icons for fences.
  • Updated tileset and icons for ladders.
  • Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly.
  • Added etc/advancementCategories.json
  • Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base.
  • Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base.
  • Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API.
  • Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API.
  • Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API.
  • Added game.advancementCategories to client-side API.
  • Added game.advancementCategoryIds to client-side API.
  • Added game.advancementCategoryLength to client-side API.
  • Added a Spellcasting advancement category stub.
  • Added a Weapons advancement category stub.
  • Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API.
  • Placeable items can now transfer their user defined data state to an inventory item and vice-versa.
  • Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand.
  • Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base.
  • Added etc/itemBaseCosts.json
  • If ~/etc/itemBaseCosts.json is present, the servers goes into automatic item cost calculation mode.


New from Gabrannos Industries: Animals can now be purchased from Obalda in the Bibracte market!

Conveniently folded and stuffed into single-serving barrels, once unpacked these animals are sure to bring you years of joy!

Image


Unbarreling a Cat.

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Weapons and Spellcasting are now valid advancement categories.

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lugdunon
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