by Brash » Tue Feb 11, 2014 5:00 am
Actually, re: the bats -- what if they don't do "health" damage maybe, but instead "stamina" damage (leech energy). This might make them a more interesting addition to areas like public mines, as they would not "kill" newer players but instead frustrate their ability to mine (as I am sure stamina is what young miners are always short of). Also makes them interesting in crypt as a stamina leech may be more worrisome to a "mage character" or a warrior in steel plate armor, than health dsamage.
Other interesting enemies -- I am just going to call them all "imps" for now as you can get one creature "recolored" for different purposes ^_^ (slimes would also work here)
1) shadow imps/slimes (black) -- cause 10 seconds of blindness to player if they touch you
2) Dust imps/slimes (brown) -- cause 10 seconds of confusion (player runs in circles and loses control)
3) Fire imps (orange) -- immune to fire damage spells but 2X vulnerable to water spells
4) water imps/slimes (blue) -- same as above but reversed
5) green imp/slime -- poison blah blah blah. Very slow damage over time.
6) purple -- actually heals players (or clears negative buffs) or a random haste buff -- so players do NOT want to attack these!!
white "ghost" (just a recolored zombie with a lot of alpha to it, so it is semi transparent) -- (maybe it randomly goes invisible for a short period of time, also goes through walls)