(0.8.2) Status for Friday, July 22, 2016

(0.8.2) Status for Friday, July 22, 2016

Postby lugdunon » Fri Jul 22, 2016 10:43 pm

Mods altered in this update:
  • net.lugdunon.world.clover.sprite

Release Notes:
  • Added snowman sprite definitions.
  • Added snowman scarf.
  • Added snowman tophat.
  • Bats now have melee animations.
  • Rats now have melee animations.
  • Snakes now have melee animations.
  • Added proper palette sections for the bat sprite.
  • Added proper palette sections for the rat sprite.
  • Added proper palette sections for the snake sprite.
  • Added "Palmer" palette preset for cat.
  • Added "Gnocchi" palette preset for dog.
  • Added Golden, Red, Flaxen, Blue, Bubblegum, Vermillion, Purple, and Green palette presets for female human curly hair type.
  • Added Flaxen, Red, Green, Blue, and Violet palette presets for female human ponytail hair type.
  • Added Zombie, Red, Blue, Violet, and Golden palette presets for female human straight hair type.
  • Added Red, Green, Blue, Violet, and Golden palette presets for female human weird hair type.
  • Added Brown, Troglodyte, Dusky, Brick body palette presets for female human sprite.
  • Added Zombie, and Troglodyte eye palette presets for female human sprite.
  • Added Troglodyte, Flaxen, Red, Sand, Green, Blue, and Violet palette presets for male human beard hair type.
  • Added Tan, Red, Yellow, Verdant, Cyan, Navy, and Purple band palette presets for male human hairband hair type.
  • Added Troglodyte, Golden, Russet, Flame, Zombie, Highlights, Brown, Dark, Blue, and Violet hair palette presets for male human hairband hair type.
  • Added Smooth, Gray, Amethyst, Troglodyte, Red, and Blue scalp palette presets for male human mohawk hair type.
  • Added Bald, Gray, Amethyst, Troglodyte, Red, and Blue hair palette presets for male human mohawk hair type.
  • Added Troglodyte, Moss, Red, and Blue palette presets for male human shaggy hair type.
  • Added Brown, Troglodyte, Dusky, and Brick body palette presets for male human sprite.
  • Added Zombie, and Troglodyte eye palette presets for male human sprite.
  • Added Flame, Ice, and Pestilence body palette presets for human skeleton sprite.
  • Added game.forceReflow() function to force a redraw of a given element and its children.
  • Added support for account property sharing with client-side.
  • Added game.setAccountProps(res) to the client-side API.
  • Added game.getAccountProp(propPath) to the client-side API.
  • Added game.setAccountProp(propPath,propValue) to the client-side API.
  • Moved audio play logic from game to net.lugdunon.asset.AssetManager.
  • Fixed several issues with audio playback due to inclusion of the new audio promise API.
  • Updated font awesome glyph set to latest.
  • Added link icon to buttons.png.
  • Fixed an issue with net.lugdunon.state.dialogue.Response not properly initializing the hasCondition property.
  • Fixed an issue with disappearing sprites when a sprite is changed programmatically (spell effect, armor removal due to breakage, etc.).
  • Added location change event API to net.lugdunon.states.tiledGame.chunk.ChunkManager to notify when a location boundary (biome, town, plot, etc) has been crossed.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.registerLocationChangeListener(id,lcListener) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.unregisterLocationChangeListener(id) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.locationChangeOccurred(locationChangeText) to client-side API.
  • Allowed setting and getting namespaced properties using arrays as well as '.' delimited names.
  • Fixed an issue with net.lugdunon.util.IndexedDBSecondaryStore not implementing the request blocked API.
  • Added DataView.readObject(littleEndian) to client-side API.
  • Added DataView.readArray(littleEndian) to client-side API.
  • Added DataView.readLargeObject(littleEndian) to client-side API.
  • Added DataView.readLargeArray(littleEndian) to client-side API.
  • Added DataView.writeObject(value, littleEndian) to client-side API.
  • Added DataView.writeArray(value, littleEndian) to client-side API.
  • Added DataView.writeLargeObject(value, littleEndian) to client-side API.
  • Added DataView.writeLargeArray(value, littleEndian) to client-side API.
  • Added Array.removeAt(index) to client-side API.
  • Added Array.find(key,value) to client-side API.
  • Added Array.forEach(handler,context) to client-side API.
  • Input validation support for <input type="signedinteger"/> added.
  • Input validation support for <input type="signedreal"/> added.
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Re: (0.8.2) Status for Friday, July 22, 2016

Postby fstltna » Fri Jul 22, 2016 11:25 pm

Great!
---- https://LugdunonCity.org - portal for the Lugdunon RPG & Lugdunon hosting
---- https://LugdunonCity.org/HostSplash/ - About my Lugdunon hosting
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