Things of Note:
- Player metrics expansion. The game now tracks a ton more information on what a player is doing. This will lay the groundwork for the upcoming procedural questing engine.
- Initial support for waterfalls that are oriented to the north, east, and west.
- Procedurally generated roads between provincial capitols as well as connecting settlements.
- Externalized whitelist and blacklist APIs to allow third parties to extend.
- Towns now have a barracks and patrolling guards that will assist townsfolk if attacked.
- Mods can now list credits, acknowledging the people that helps develop it.
- Worlds can now be archived to a .lug file, as well a populating new worlds from archives.
- Armor stands allow players to display their stored armor sets.
Known Issues:
- (Uncrafted) Small Limestone House Un-enterable.
- Statistics panel fails to render if no currency earned or spent.
- Damage taken statistic fails to render a 0 if no damage has been taken.
Read the full release notes here.